![]() ![]() You can jump straight into a game with a random civ, although we always prefer to adjust our options a little and create our own. We've already moaned about the lack of the recent expansion, but there is still quite a lot here for players to get their teeth stuck into on Switch. Simply put, it plays just as well on the big screen as it does in handheld, and while it looks and performs best on a desktop monitor powered by a capable graphics card and CPU, the distance between that experience and this one isn't so wide that we're going to be critical especially when considering the added benefit afforded by the mobility of this version. Thanks to some excellent overall design it's pretty easy to see what's going on around you, and while it's unavoidably text-heavy, the UI is colourful, classy, and well-organised. It looks great on the Switch too, and this version stays largely true to the PC original. We tested on an iPhone 7s and this year's standard iPad, and while the load times (both in terms of booting up the game and then between turns) feel a little lengthier than they do on a capable gaming PC, you're not left waiting too long before you can return to your tinkering. We took a look at the iPad version after we were invited to look at the game on iPhone, but then we found out that the game was coming to Switch so we thought we'd kill three birds with one stone. ![]() Let's start chronologically and work our way through the timeline because the iOS versions are worth taking a look at too, even if the Switch release is the main reason we're here. We'll not delve into the nitty-gritty of Civ VI as we've already done that here, rather we'll focus on the functionality of Firaxis's game now that it has landed on these new platforms and can be played via both the touchscreen and, for the first time since Civilization Revolution hit last-gen consoles, on a traditional controller. Earlier this year it landed on iPad, this autumn it hit iPhone, and then this month we got another version of the game on Nintendo Switch. Firaxis has been beavering away at its flagship franchise non-stop, and so Aspyr Media has been handed the reins and tasked with bringing this epic strategy game to touchscreen devices. Especially notable is the theme song composed by Christopher Tin (who penned the still-beloved “Baba Yetu” from Civ IV), but the overall soundtrack is exceptional as well.Civilization VI has been out on PC since 2016, and since then it has been updated with the Rise & Fall expansion - let's get it out of the way right now, for some reason this more recent content isn't included in the portable versions of the game - and there's an extremely interesting update on the horizon called Gathering Storm. Its art design, from the map to the portraits of world leaders, is colorful and inviting as always and the game features outstanding sound design. Easy to Approach, Endless Optionsįor several installments now, the Civilization series has felt at home on consoles and even mobile devices, and of course, that continues with current-gen consoles. The series has not been afraid to stray into sometimes fanciful new territory, such as including vampires, or the “Red Death” add-on, which brings elements of battle royale games into a competitive multiplayer mode. ![]() Gathering Storm was notable for including natural disasters and the impact of climate change, something that Humankind only addresses very superficially. In particular, Civ VI was designed to shake gameplay out of the linear progression through a traditional victory path and both the Rise and Fall and Gathering Storm expansions included significant new elements and victory conditions. Especially in its later chapters, the Civ series has tried to balance depth with ease of use and especially offer a wide variety of options, victory conditions, and interesting new additions to a traditional game formula. Sid Meier’s Civilization VI was first released in 2016, continuing the series along the path that had started with the fifth entry, featuring a new graphical style and a console/controller friendly interface. ![]()
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